New Project: Farming Sim in RPG Maker MV

One of my latest projects is creating a farming sim RPG in the game editor: RPG Maker MV. I love playing games with farming and crafting systems in my spare time, so I felt that making one was another step in experiencing the gameplay. I have always had my own ideas for a game like this ever since I played the old Harvest Moon games, Recettear, and even Animal Crossing. The theme of a small town where you take up a traditional profession (farming, merchant, crafts producer) has always appealed to me.

Setting up my conditions to grow different crops on set tiles.

Setting up my conditions to grow different crops on set tiles.

I have some limited experience with making games in RPG Maker, but I felt that this project is getting me more familiar with their system editors. I find that the database manager for events, items, characters, and assets is easy to use and edit. I didn't realize that this editor had so many different options for game mechanics at first, but after doing some research on YouTube and some RPG Maker forums, I have become more familiar with the basic systems. With this knowledge, I have been able to set up my first farm plot to grow different types of plants with different spawn timers. I have been using the frame count instead of actual seconds, which I have found to be a bit easier to keep track of. In the future I will be using this same method for crafting different items with other items the player can obtain.

I plan for this game to have other systems in place including a relationship system with NPCs, an RPG element with different classes, spells, items, and monsters, a crafting system to create new items, and a merchant system in order to buy/trade/sell goods. These ideas will take a lot of time to set up and I also have to account for bugs that I will create. But I have hopes for this project, it is pretty ambitious but I think if I keep my focus I can set up some fun game systems.